Learn the Arena · Master the R-Link

Learn to Play

Start with the complete gameplay walkthrough, then use this page as a quick reference for the Arena, turn structure, and core card types.

Introductory gameplay walkthroughCaptions available · Full-screen supported

The objective

Build your Arena.
Break theirs.

Manifest Avatars, create responses with R-Effects, and push the opposing player from 10,000 Life to zero.

10,000Starting Life
5Opening cards
5 + 5Avatar and Action Zones

A player also loses when their Deck is empty and they are required to draw. The first player skips their opening draw and cannot conduct a Battle Stage on their first turn.

AVATAR ZONES

A1
A2
A3
A4
A5

ACTION ZONES

Z1
Z2
Z3
Z4
Z5
Veins, Mysts, Relics, and Glyphs use your five Action Zones. Avatars use the five zones above them.

One turn · Four stages

01

Prime

Draw, Soul Manifest one Avatar, develop Action Zones, cast a Myst, and meet the requirements for Elite Avatars.

02

Battle

Declare one attack with each Offensive Avatar. Compare PWR, or PWR against GRD when the defender is in Defense.

03

Regroup

Use a second development window to play cards, activate effects, or prepare the Arena for the next turn.

04

End

Resolve end-of-turn effects, pass priority, and hand the turn to your opponent.

The language of Triune

Five ways to
shape the battle.

Exact card text always controls. These are the roles each card type normally plays.

Avatars

Your combatants. Manifest them in Offense or Defense and use PWR or GRD to control battle.

Elite Avatars

Special champions that begin in the Elite Deck and enter play through printed Manifestation requirements.

Veins

Spell-like cards. Normal Veins are Speed 1; R-Effect Veins can answer legal actions at Speed 2.

Relics

Persistent cards that remain in an Action Zone to provide repeatable, triggered, or continuous value.

Mysts & Glyphs

Mysts are limited, powerful spells. Glyphs remain face-up until their visible trigger is consumed.

Respond in the moment

The R-Link

When a legal Speed 2 card or effect responds to an action, it becomes the next R-Link. After both players decline to respond, resolve the sequence backward—highest number first, then continue to R-Link 1.

Build for match play

Your Decks

  • Main Deck40–60 cards; up to 3 copies of a card name and 1 copy of each Myst by name.
  • Elite DeckUp to 15 Elite Avatars.
  • Reserve DeckUp to 15 cards for one-for-one sideboarding between games.

Your seat at the table

Help shape what comes next.

Bring Triune to your community. Join the retail beta or get in touch about playing.

Join the Beta